// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

2800 waitNumEnemiesAliveOfType 0 kgreenStriker1

0 create kgreenStriker1 right 42 cutAcrossAndUpRow0 180 1.3 0 4
16 create kgreenStriker1 right 42 cutAcrossAndUpRow0 180 1.3 0 3
16 create kgreenStriker1 right 42 cutAcrossAndUpRow0 180 1.3 0 2
16 create kgreenStriker1 right 42 cutAcrossAndUpRow0 180 1.3 0 1
16 create kgreenStriker1 right 42 cutAcrossAndUpRow0 180 1.3 0 0
